ASCEND

Optimizing performance through data, personalization, and community

Year :

2024

Type:

Individual

Project Duration :

4 weeks

PROBLEM :

Ascend helps bridge the gap between passion and performance by turning unstructured gameplay into an informed, actionable roadmap. It empowers gamers to level up with intention—whether they’re competing solo, training with a team, or streaming to an audience.

1. Discovery & Research

To understand the mindset and challenges of competitive gamers, I conducted a multi-phase research process:

  • Surveys (104 participants) to gather wide-ranging behavior data

  • 30 Interviews with young gamers (12–22) and 1 expert game developer

  • Secondary research on gaming platforms, coaching tools, and performance apps

  • Tools like rich pictures and mind mapping helped organize early insights and gaps

2. Analysis & Synthesis

Based on motivation and experience, I defined three core personas:

  • Arya – An aspiring gamer focused on learning game mechanics and strategies

  • Riyan – A professional player aiming to refine advanced skills and maintain top rankings

  • Meher – A streamer juggling content creation and cross-game skill improvement

Each persona’s journey revealed recurring pain points like difficulty tracking growth, cognitive overload, and over-reliance on scattered external tools (YouTube, forums, spreadsheets). Their task flows were mapped to uncover breakdowns in progress reflection and skill transfer.

3. Conceptualization & Prototyping

Pain points were grouped and translated into core feature sets:

  • Gameplay recording and moment tracking

  • Personalized feedback system

  • Cross-game skill comparison and role-specific suggestions

  • Gamified progress tracking
    Low-, mid-, and high-fidelity prototypes were developed iteratively—each refining clarity, navigation, and tone of insights delivered.

4. Usability Testing

The high-fidelity prototype was tested by 13 gamers across skill levels. Feedback highlighted both strengths and areas of improvement:

  • + Accurate and personalized insights

  • + Useful suggestions on aim, team coordination, and skill building

  • Difficulty locating some data due to similar-looking graphs

  • Need for clearer terminology in stats and tips

Final performance rating: 4.1/5

Project Content Image - 2
Project Content Image - 2
Project Content Image - 2

Detailed Gameplay Insights: Actionable data across kill/death ratios, weapon use, abilities, and roles

Cross-Game Analysis: Identifies strengths across games and recommends skills to transfer

Personalized Coaching Tips: Suggestions based on performance metrics, role, and game style

Community & Team Focus: Team stats, peer discussion boards, and collective insights

Skill Improvement Tools: Strategy tips, practice drills, and reaction time tracking

VISUAL LANGUAGE :

Typography: Encode Sans Expanded for clarity and edge

Colors: High-contrast neons and dark mode to reflect intensity of gaming

Iconography: Clean, simple, and instantly recognizable

Ascend helps bridge the gap between passion and performance by turning unstructured gameplay into an informed, actionable roadmap. It empowers gamers to level up with intention—whether they’re competing solo, training with a team, or streaming to an audience.

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ASCEND

Optimizing performance through data, personalization, and community

Year :

2024

Type:

Individual

Project Duration :

4 weeks

PROBLEM :

Ascend helps bridge the gap between passion and performance by turning unstructured gameplay into an informed, actionable roadmap. It empowers gamers to level up with intention—whether they’re competing solo, training with a team, or streaming to an audience.

1. Discovery & Research

To understand the mindset and challenges of competitive gamers, I conducted a multi-phase research process:

  • Surveys (104 participants) to gather wide-ranging behavior data

  • 30 Interviews with young gamers (12–22) and 1 expert game developer

  • Secondary research on gaming platforms, coaching tools, and performance apps

  • Tools like rich pictures and mind mapping helped organize early insights and gaps

2. Analysis & Synthesis

Based on motivation and experience, I defined three core personas:

  • Arya – An aspiring gamer focused on learning game mechanics and strategies

  • Riyan – A professional player aiming to refine advanced skills and maintain top rankings

  • Meher – A streamer juggling content creation and cross-game skill improvement

Each persona’s journey revealed recurring pain points like difficulty tracking growth, cognitive overload, and over-reliance on scattered external tools (YouTube, forums, spreadsheets). Their task flows were mapped to uncover breakdowns in progress reflection and skill transfer.

3. Conceptualization & Prototyping

Pain points were grouped and translated into core feature sets:

  • Gameplay recording and moment tracking

  • Personalized feedback system

  • Cross-game skill comparison and role-specific suggestions

  • Gamified progress tracking
    Low-, mid-, and high-fidelity prototypes were developed iteratively—each refining clarity, navigation, and tone of insights delivered.

4. Usability Testing

The high-fidelity prototype was tested by 13 gamers across skill levels. Feedback highlighted both strengths and areas of improvement:

  • + Accurate and personalized insights

  • + Useful suggestions on aim, team coordination, and skill building

  • Difficulty locating some data due to similar-looking graphs

  • Need for clearer terminology in stats and tips

Final performance rating: 4.1/5

Project Content Image - 2
Project Content Image - 2
Project Content Image - 2

Detailed Gameplay Insights: Actionable data across kill/death ratios, weapon use, abilities, and roles

Cross-Game Analysis: Identifies strengths across games and recommends skills to transfer

Personalized Coaching Tips: Suggestions based on performance metrics, role, and game style

Community & Team Focus: Team stats, peer discussion boards, and collective insights

Skill Improvement Tools: Strategy tips, practice drills, and reaction time tracking

VISUAL LANGUAGE :

Typography: Encode Sans Expanded for clarity and edge

Colors: High-contrast neons and dark mode to reflect intensity of gaming

Iconography: Clean, simple, and instantly recognizable

Ascend helps bridge the gap between passion and performance by turning unstructured gameplay into an informed, actionable roadmap. It empowers gamers to level up with intention—whether they’re competing solo, training with a team, or streaming to an audience.

More Projects

New release

Preview

ASCEND

Optimizing performance through data, personalization, and community

Year :

2024

Type:

Individual

Project Duration :

4 weeks

PROBLEM :

Ascend helps bridge the gap between passion and performance by turning unstructured gameplay into an informed, actionable roadmap. It empowers gamers to level up with intention—whether they’re competing solo, training with a team, or streaming to an audience.

1. Discovery & Research

To understand the mindset and challenges of competitive gamers, I conducted a multi-phase research process:

  • Surveys (104 participants) to gather wide-ranging behavior data

  • 30 Interviews with young gamers (12–22) and 1 expert game developer

  • Secondary research on gaming platforms, coaching tools, and performance apps

  • Tools like rich pictures and mind mapping helped organize early insights and gaps

2. Analysis & Synthesis

Based on motivation and experience, I defined three core personas:

  • Arya – An aspiring gamer focused on learning game mechanics and strategies

  • Riyan – A professional player aiming to refine advanced skills and maintain top rankings

  • Meher – A streamer juggling content creation and cross-game skill improvement

Each persona’s journey revealed recurring pain points like difficulty tracking growth, cognitive overload, and over-reliance on scattered external tools (YouTube, forums, spreadsheets). Their task flows were mapped to uncover breakdowns in progress reflection and skill transfer.

3. Conceptualization & Prototyping

Pain points were grouped and translated into core feature sets:

  • Gameplay recording and moment tracking

  • Personalized feedback system

  • Cross-game skill comparison and role-specific suggestions

  • Gamified progress tracking
    Low-, mid-, and high-fidelity prototypes were developed iteratively—each refining clarity, navigation, and tone of insights delivered.

4. Usability Testing

The high-fidelity prototype was tested by 13 gamers across skill levels. Feedback highlighted both strengths and areas of improvement:

  • + Accurate and personalized insights

  • + Useful suggestions on aim, team coordination, and skill building

  • Difficulty locating some data due to similar-looking graphs

  • Need for clearer terminology in stats and tips

Final performance rating: 4.1/5

Project Content Image - 2
Project Content Image - 2
Project Content Image - 2

Detailed Gameplay Insights: Actionable data across kill/death ratios, weapon use, abilities, and roles

Cross-Game Analysis: Identifies strengths across games and recommends skills to transfer

Personalized Coaching Tips: Suggestions based on performance metrics, role, and game style

Community & Team Focus: Team stats, peer discussion boards, and collective insights

Skill Improvement Tools: Strategy tips, practice drills, and reaction time tracking

VISUAL LANGUAGE :

Typography: Encode Sans Expanded for clarity and edge

Colors: High-contrast neons and dark mode to reflect intensity of gaming

Iconography: Clean, simple, and instantly recognizable

Ascend helps bridge the gap between passion and performance by turning unstructured gameplay into an informed, actionable roadmap. It empowers gamers to level up with intention—whether they’re competing solo, training with a team, or streaming to an audience.

More Projects

New release

Preview

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